Code
<html>
<body>
<!-- Part One:
Set up a form named "Show" with text fields named "MouseX"
and "MouseY". Note in the getMouseXY() function how fields
are addressed, thus: document.FormName.FieldName.value
//-->
<form name="Show">
<input type="text" name="MouseX" value="0" size="4"> X<br>
<input type="text" name="MouseY" value="0" size="4"> Y<br>
</form>
<!-- Part Two:
Use JavaScript ver 1.2 so older browsers ignore the script.
The <script> must be *after* the <form> -- since the form
and fields must exist *prior* to being called in the script.
//-->
<script language="JavaScript1.2">
<!--
// Detect if the browser is IE or not.
// If it is not IE, we assume that the browser is NS.
var IE = document.all?true:false
// If NS -- that is, !IE -- then set up for mouse capture
if (!IE) document.captureEvents(Event.MOUSEMOVE)
// Set-up to use getMouseXY function onMouseMove
document.onmousemove = getMouseXY;
// Temporary variables to hold mouse x-y pos.s
var tempX = 0
var tempY = 0
// Main function to retrieve mouse x-y pos.s
function getMouseXY(e) {
if (IE) { // grab the x-y pos.s if browser is IE
tempX = event.clientX + document.body.scrollLeft
tempY = event.clientY + document.body.scrollTop
} else { // grab the x-y pos.s if browser is NS
tempX = e.pageX
tempY = e.pageY
}
// catch possible negative values in NS4
if (tempX < 0){tempX = 0}
if (tempY < 0){tempY = 0}
// show the position values in the form named Show
// in the text fields named MouseX and MouseY
document.Show.MouseX.value = tempX
document.Show.MouseY.value = tempY
return true
}
//-->
</script>
</body>
</html>